⠀Forged in Fire
A dutch/english medieval fantasy RPG
Forged in Fire is Closed

Forged in Fire is a high fantasy role-playing game, which is set in a world where legends come alive. Dragons exist, magic is at the tip of your fingers and the lands are beautiful beyond imagination. Join us in a journey throughout Avalance. Create your character and allow yourself to be surprised by the many adventures that lie ahead. Where one moment your character might be on its way to finding love, he could encounter a dragon or a unicorn the next. Nothing is impossible in these lands.

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Following is a list of magical creatures that can be found within the world of Forged in Fire. None of these creatures can be encountered without the permission of the staff. This can happen in the form of a random encounter, an event or an important storyline. Naturally, these creatures also cannot become pets, with a small exception to dragons.


In the world of Forged in Fire, there are a few different types of dragons that roam or have roamed the land. This short guide will explain the differences between these beasts and where they are said to live. Most information comes from old myths and legends, as well as the occasional rare sighting. It is up to the people to take from this what they see as truth.

Fire Wyvern

Fire dragons, or wyverns, are the best known among the dragon types. These are the creatures that originate from the fires that created the world. Fire dragons, as their name implies, can spit fire. They have back legs, but their front legs are merged with their wings, causing them to have a bat-like appearance when walking around on the ground. These dragons are the ones that grow the largest out of the four types, but it also takes a long time for them to grow.
Example: Game of Thrones

Ice Dragon

Ice dragons appear in myths and legends but are less well known than their fire breathing cousins. They are the dragons of the far north, sighted where the land turns to ice. These dragons often have scales as white as the fresh winter snow, with a pale blue hue. They have four legs, as well as a set of large wings. They cannot spit fire, instead, they have a deadly frost breath, which is just as lethal, causing cold burns and freezing. Ice dragons, when fully grown, are quite large, but not as big as the fire dragons can get. They grow up a bit faster, because of their unforgiving homeland.
Example: Eragon

Forest Serpent

Forest serpents, or amphiptere, are a very mysterious kind of which not much is known. Their territory consists of the dense rainforests of the Poison Jungle, where they glide between trees and disappear easily in the heavy foliage. Forest serpents are graceful and agile creatures. Their bodies are long and they have no legs, only a set of wings to carry them through the sky. Their long tails are sometimes used to hang from branches and their scales are often vibrant colours mixed with the greens of the rainforest. Their natural weapon is the venom they spit with deadly precision, which works like acid and burns away all organic material. Forest serpents are the smallest type of dragons, they can remain fairly small or grow larger to medium-sized. They grow up relatively fast because most don't grow as large.
Example: Amphiptere dragons

Sea Serpent

Sea serpents are the dragon type that lives deep under the ocean surface. Their territory is said to cover all of the large water bodies in the world, causing everyone to know at least a tale or two about them. However, there are not many who have actually seen one and lived to tell the tale. Sea serpents can hide away in the depths of the ocean whenever they like. They have no legs and no wings and their scales are often coloured in hues of blue and green. They have a pattern of scales which they can light up in the dark, luring in travellers and other sea creatures. Sea serpents can grow very large, but no one has ever managed to measure one to compare them to the other dragons.
Example: Sea serpent dragons

Captive Dragons

While dragons are known to be wild beasts that roam the lands, sometimes even referred to as gods, some were tamed throughout the history of Forged in Fire. The most common way for this to happen is for a dragonrider to have found an egg and help it hatch, meaning the dragon grew up in captivity. Taming a wild dragon that is already grown naturally is a much harder task, taking much more patience. It can be done, but it is really dangerous and the bond between dragon and dragonrider will never be as strong as with a hatched egg.

When a dragon is kept in captivity within a restricted area, to keep it safe or to keep it from harming others, it will cease growing. If it does not get enough freedom in its early years it will remain small. Aside from this, a dragon that is kept in a dark place underground will enter a stasis like sleep, meaning it can survive for a very long time while needing little attention. While in this stasis it will not grow and stay how it was when it entered it. A dragon that is woken from this state will recover quite quickly.

Dire Wolves

At first sight, a dire wolf may seem like just a bigger version of a wolf. But once seen up close the differences become more clear (not that you should have any desire to see them up close). Dire Wolves are an average of 150-170cm in height and 100-150kg in weight, making them almost a meter higher and nearly twice as heavy as a normal wolf. Their bones are thicker and their head is wider and larger, making its bite more deadly than any land animal known to mankind. The dire wolf's teeth do not just slice through the flesh but also have a "bone-crushing" canid, extracting the maximum nutritional value from its meals by crushing its prey's bones and eating the marrow inside.

Dire wolves hunt in packs. They are mostly seen far up North, but sometimes, when the Frozen Abyss freezes over, new wolves come down as far south as the Silver Tear and the Cursed Reach. The few packs that live in Avalance permanently, the wolves of White Wood being the most notorious, benefit from these harsh winters to keep the population fresh and avoid too much inbreeding. The pelts of these creatures sell for a pretty penny and along with the danger they cause to any humans that live close by, the wolves are nearly hunted into extinction.


Kelpies or water kelpies are shapeshifting water spirits residing in the freshwater lakes and rivers of Avalance. Their true appearance is horselike and can range from white to black to a muddy green colour. Its mouth and the tip of his nose have lots its skin, showing its skull and sharp rows of teeth and its eyes are pure black or white. There are often pieces of aquatic plants in the Kelpie's mane and tail and they always appear to be dripping wet. Its skin is comparable to that of a seal, being soft, but very slick and cold. On its hooves, it has grown fins.

To lure people into its trap, it often disguises itself as a normal black or white horse, which can only be recognized as a kelpie by its wet dripping mane and tail, or the cold touch of its skin. It appears to tired travellers and other people who come across lakes or streams. The horse will stand there waiting in the shallow waters, offering a ride. Once you touch the beast, you cannot let go. Stuck on its back, the kelpie will dive into the water and drag you towards the depths, where it will devour you after you have drowned.

Some actively search for kelpies, because there is a way to capture them. Every kelpie has a bridle which belongs to it. Should a kelpie appear with its bridle on and someone manages to catch hold of it, it will be under the control of that person. A captive kelpie is said to have the strength of at least 10 horses and even more stamina. Treat it wrongly and it will place a curse on you, even in captivity.

Kelpies appear all over Avalance but are most common in the Rippling Depths at the shores of the Weeping Forest. The magic believed to reside in this forest serves as a lure to mythical creatures, the kelpie being one of them. It acts as a guardian of the forest, targeting unwanted or unsuspecting travellers.


If you were ever told that the maidens of the seas were beautiful and peaceful, you were told wrong. From the surface, sirens may seem to be creatures of innocence, their long flowing hair dangling on the water as they beckon you to come closer. But move closer to the water and their face falters, revealing the demonic face they truly hold before gripping you tight and pulling you down to the depths to feed on your souls. Sirens have a preference for males but do not shy away from ladies who entered ships, no one is safe from the siren's song.

The siren song is known throughout the lands, even though they are only found in the Rift, the Depths of Etro and the Sea of the Serpent. Their voices numb the minds of sailors, for them to willingly jump into the waters. Little is known about how and why sirens feed on humans, even how sirens live and where they came from is a mystery. Some speak about whole kingdoms under the sea, sea kings and queens with the Sea Serpents as their pets. This is considered just a myth. 'There has never been a crown upon a sirens head, nor has anyone seen a male siren in history', is often the answer to these tales. Alchemists and experts are still looking for more knowledge about these beautiful monsters.


Down in the forests of the Crownlands and the Evergreen, hidden between the trees and bushes, you may see a glittering white pelt, shining just a bit brighter than that of any white horse you have ever seen. This is the coat of a unicorn. If you are in luck that is. Differentiating themselves in appearance from a horse by their long horn placed in between their eyes, cloven hooves, a pearly white fur and a lion-like tail. Their real power comes from within, unicorns are known to have the gift to heal wounds and clean (poisoned) water.

Unicorns, opposite to normal horses, live on their own, only coming together during their mating season once every few years. A unicorn only gets a foal every 3 years, raising their offspring into adulthood before leaving them to find their own home in the woods. If a foal dies within those three years, a unicorn will never bear a foal again, often even ending their own lives, too heartbroken to live on. Because of this the crown has forbidden hunting mares who have a foal, wanting to keep the population balanced. This however doesn't stop those who want to sell the horns for a good price as many still believe the horn itself is the magical item, not the beast that wears it.